Friday, February 4, 2011

Call of Duty: Black Ops. First Strike Map Pack

As of midnight (more like 2am PST) Feb 1, 2011, TreyArch released the first DLC for Call of Duty:Black Ops with their map pack called "First Strike." The name is a call back to the beta version of the game which was CoD: First Strike before being switched to Black Ops.


It features five new maps: 4 multiplayer maps and 1 zombie map
I'll go through each map and how I like to play it briefly. Since I just prestiged, the style might change but this is how I'm handling it for now...

Multiplayer Maps first.
Discovery. The largest map in the pack by far. Discovery is apparently a research post in Antarctica. It has some very (VERY) long sight lines that would be great for a sniper. I personally suck at sniping so I tend to avoid this option. In its place I like to take an SMG runner class and try to wreak havoc on the snipers and then run on to the next one. The problem is finding enough cover running from one post to the next without getting my head blown off.

Kowloon. The smallest of the maps and the only one featuring useless zip-lines. There really isn't a wrong way to play this map. Pick whatever class you're doing well with for the day and go with it. Watch for claymores and people camping around corners, but otherwise just go for it. I think it is the most even map in the pack when it comes to player vs. player interactions

Stadium. Honestly I haven't gotten to play this one too much as it always gets out-voted for the others. From what I've experienced, it definitely plays the run-and-gun players against the LMG extended clip players. There are plenty of opportunities to weave in and out of buildings and around corners, but there are also plenty of places to dig in and fire away from cover. Depending on your aim that day, I'd play accordingly.

Berlin Wall. I started out with a deep hatred for this level. It was recently become "tolerable" at best. Tons of buildings filled with elevated windows spelled certain doom for a player like me. I am not very patient and tend to get excited when I finally see someone mookin' around that I start to spray away and give away my position, only to be met with return shots from every angle I can see.

Zombie Map
Ascension. I've only played this a couple times now. It is HUGE compared to Kino Der Toten and "Five." I played with two people and it was really difficult to find success. The hell hounds were replaced with these little space monkey bastards that steal your stuff and throw back your grenade. I'm not crazy about playing in Black and White until the power is turned on since my vision in B&W is apparently God-awful. Still working on finding the Pack-a-Punch machine; I've seen a few videos on where it is, but I didn't make it that far.

All in all, it's a nice addition to the old maps, especially on objective based games. In TDM it is pretty much business as usual. Let me know your opinions...

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